Originally posted by Guest_Jim_*
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No announcement yet.
World Wind 1.4 beta
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Competency??
Withak: I wouldn't be too confident about people managing the paths OK. I have enough hiccups juggling 1.3.4 (no blur islands ), 1.3.5 (still blurry to me , but I may have axed the auto-updating accidentally by enabling offline usage - renamed the startup xml's as necessary), and 1.4 (brilliant so far apart from stray 'birds' in the sky when zoomed in to 30 000 ft or so).
Second point: how's the beta cycle for 1.4? I have a fairly serious 1 hour lecture / presentation to Western Australian secondary science teachers coming up in about a week and need to stabilise on which version I show off.
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Not Directx bugs I guess. I meant the various rendering bugs that are too complicated for someone like me to fix.
http://www.worldwindcentral.com/wiki...st_For_Release
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DirectX Bugs
Yes, I've had some DX bugs or something like as well...I have a custom tile layer I made myself and sometimes they (the tiles) just show white. Sometimes the momentum feature seems to get a life of it's own and continuously scroll the globe I like where WW is going though and commend everyone's hard work...it's not a criticism
I haven't figured out that SVN/Source Forge thing or I'd get the latest code, compile and see if I get lucky.
I'd stick with my latest stable release if I was showing anyone anything...just saying is all"No Silicon Heaven?! Preposterous!...where would all the calculators go?"
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Murgatroyd Shellback and Bull - I don't have any problem with SDSS.I don't spread the word, I spread the world!
Road Map for World Wind development and release
I do not know .Net or DirectX.
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