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What is the correct way to obtain lookAt.range from rendering context?

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  • What is the correct way to obtain lookAt.range from rendering context?

    Hello!

    What is the correct way to obtain lookAt.range from rendering context after moving cameraToLookAt method into navigator?
    Before refactoring it was possible to address rc.globe.cameraToLookAt(rc.camera, lookAt);
    Now this approach not possible.

    How to determine range to surface or paper map scale in the point of camera axis and terrain intersection?

    Thanks.
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