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Why Android version uses not the same mil-std-2525 rendering library as Java version?

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  • Why Android version uses not the same mil-std-2525 rendering library as Java version?

    Hello, everybody.

    Why Android version of WorldWind uses 3rd party mil-std-2525 library from MissionCommand to render tactical graphics, but not the same code as Java WorldWind?

    Is MissionCommand tactical graphic library better than Java version proprietary symbology code?

    What version of rendering will be the common for all types of WorldWind platforms in your future plans?

    Why Java version of Tactical symbology module was not ported to android version? Is there technical problems?

  • #2
    Regarding the rendering library, we'd prefer to integrate an existing and well supported library to porting the library from Java. While our own MIL-STD-2525 library is well designed, it is not straightforward to port to Android.

    In general, our preference is to approach Android capabilities with an eye toward simplification and optimization. Often this means that the existing Java implementation isn't appropriate to port. We're having success with the MissionCommand MIL-STD-2525 rendering library, and it's well supported on Android.

    https://github.com/missioncommand/mil-sym-android

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