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HighResolutionTerrain getElevation/intersect triangle configuration inconsistency

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  • HighResolutionTerrain getElevation/intersect triangle configuration inconsistency

    Hi,

    I think I have found an inconsistency in the way the triangles are formed between the HighResolutionTerrain getElevation/intersect methods. I drew a diagram of how getElevation ultimately through the interpolation method treats the triangles, this assumes the origin is in the lower left corner as indicated. The intersect method however splits the quad into triangles in a different way, the diagonal goes in the other direction.

    It seems like there are three things that are affected by triangle configuration, the getElevation method, the intersect method and the actual rendering. It would be nice if they were all consistent so that elevations reported from getElevation match intersections going straight down.

    Can anyone from the WorldWind team confirm this?

    Thanks
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