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Walk through a 3D Terrain

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  • Walk through a 3D Terrain

    I am trying to achieve a walk through kind of functionality on a 3D terrain on world wind for that I am using FlyToOrbitViewAnimator, While it works fine but when I give angle 90 to simulate as if a person is walking and looking in front, it starts way behind from the first position, I believe elevation has something to do with this cause when I run the same scenario on places with out elevation it works fine.

    Need a solution so that the animator starts from the first point and not from behind when angle 90 degree is given.