Hi there,
I have noticed that the calculation of the placement of different object types in WWJ is not really consistent. PointPlacemark uses the AltitudeMode to adapt different cases of object placement requirements (Clamp_To_Ground, Relative_To_Ground and Absolute) but the IconRenderer and the BasicMarker do not. It is not possible to position a flying icon (UserFacingIcon) with a groundLine (PointPlaceMarker) and a headingLine (BasicMarker with BasicMarkerShape.HeadingLine) at the same point without overwriting the base classes. I would like to know why the IconRenderer and the BasicMarker do not use the calculation depending on the AltitudeMode? Or do I have got a wrong idea? I hope I was able to make clear what I mean.
Thank you,
Tobias
I have noticed that the calculation of the placement of different object types in WWJ is not really consistent. PointPlacemark uses the AltitudeMode to adapt different cases of object placement requirements (Clamp_To_Ground, Relative_To_Ground and Absolute) but the IconRenderer and the BasicMarker do not. It is not possible to position a flying icon (UserFacingIcon) with a groundLine (PointPlaceMarker) and a headingLine (BasicMarker with BasicMarkerShape.HeadingLine) at the same point without overwriting the base classes. I would like to know why the IconRenderer and the BasicMarker do not use the calculation depending on the AltitudeMode? Or do I have got a wrong idea? I hope I was able to make clear what I mean.
Thank you,
Tobias