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  • #31
    If we're still deciding what platform to use for the port, the following interview with the lead developer of Mono may be helpful. I particularly noticed that improvements to the virtual machine and gtk# may moot previous concerns about using Mono.

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    • #32
      My humble input -- OpenGL or GTK. my favorite FOSS 3D app is Blender3D and uses OpenGL. My favorite image editing FOSS is GIMP with of course GTK. I really do not use Java other than a side issue. Thanks for the forum.

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      • #33
        Originally posted by ox@Mar 30 2005, 06:39 PM
        My humble input -- OpenGL or GTK. my favorite FOSS 3D app is Blender3D and uses OpenGL. My favorite image editing FOSS is GIMP with of course GTK. I really do not use Java other than a side issue. Thanks for the forum.

        Mac Version would be a blast but please - NOT JAVA. Java is slow, ressource hungry and tend to hickup cpu float system units

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        • #34
          Hi,
          porting WorldWind to java + JOGL/java3D + some helping code in C/C++ (JNI) would be a great path to portability. Of course it's not the best solution for performance, but for us would be so interesting than we'ld be able to add a couple of full time developpers for this.
          And, of course, Eclipse it's the ideal tool for doing the work with. It runs equaly on windows, linux, mac or sun.

          greetings

          Luis W. Sevilla
          gvSIG development Team

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          • #35
            Check out this site: http://www.worldwindcentral.com/wiki/Mac_a...t_Collaboration
            Please sign up here to help port World Wind to Mac and Linux.

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            • #36
              What about using C++ + mozilla XUL framework + openGL - it would be quite portable.

              cheers,
              Aleksandar Dezelin

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              • #37
                Is there an irix port in progress?

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                • #38
                  Please port it to Linux soon. It's really a shame that it's only for Windows right now. I might try it in WINE, but it's not the same.

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                  • #39
                    Originally posted by A Debian User@Aug 12 2005, 03:02 PM
                    Please port it to Linux soon. It's really a shame that it's only for Windows right now. I might try it in WINE, but it's not the same.
                    OS X Port please

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                    • #40
                      Originally posted by Guest@Aug 21 2005, 11:00 PM
                      OS X Port please
                      are you OSX user? or maybe even developer? I need help with compiling and testing my WW2D under OSX..
                      WW2D FreeMagic Pocket GCC Pocket C#

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                      • #41
                        I read today in the NY Times that "Mr. Hogan said programmers were working on a version of the software that should work with Apple and Linux operating systems. He expects it to be available next year.". Yes! Please spend some effort on developing a Mac OSX version! If you are moving from DX to OGL libraries that should make things easier. Can you get Apple developers involved? Apple folks love this kind of thing and Mac users have been excluded from both WW and Google Earth to date. A *lot* of scientists and engineers use Macs (especially NASA folks), so I am guessing that a Mac OSX version is eagerly anticipated.

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                        • #42
                          Originally posted by chopping@Nov 22 2005, 06:16 AM
                          I read today in the NY Times that "Mr. Hogan said programmers were working on a version of the software that should work with Apple and Linux operating systems. He expects it to be available next year.". Yes! Please spend some effort on developing a Mac OSX version! If you are moving from DX to OGL libraries that should make things easier. Can you get Apple developers involved? Apple folks love this kind of thing and Mac users have been excluded from both WW and Google Earth to date. A *lot* of scientists and engineers use Macs (especially NASA folks), so I am guessing that a Mac OSX version is eagerly anticipated.
                          You should Micky Mouse to been asked Last man was Billy G.
                          this NEXT steped. 8)

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                          • #43
                            Please spend some effort on developing a Mac OSX version!
                            Yeah, it's brains more than braun that are needed. But yes, it's being planned for.

                            If you are moving from DX to OGL libraries that should make things easier.
                            Yup, that's the plan.
                            Can you get Apple developers involved? Apple folks love this kind of thing and Mac users have been excluded from both WW and Google Earth to date.
                            I believe we've already tried, and Apple hasn't bitten.
                            A *lot* of scientists and engineers use Macs (especially NASA folks), so I am guessing that a Mac OSX version is eagerly anticipated.
                            You can say that again. There has been a LOT of requests and desire for an OS X version. This is all assuming, of course, that OS X will work with Java + OGL (see Chris' e-mail for details)
                            Note: The above statement is probably an educated guess, derived from much forum reading, IRC chatting, general curiosity, etc. Use at your own risk.
                            Before asking, check the FAQ or search, and Ask a good question.

                            Having problems? Make sure you have Managed DirectX and .NET Framework.
                            Then check the Video Card Compatibility List


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                            • #44
                              Bloody stupid.

                              First, proprietary technologies like Java _must_ be avoided.

                              Shame on NASA for choosing dot net.

                              Seems to me that you need to use libs that run on generic xwindows. This
                              way the port to OpenBSD, FreeBSD, etc, all make easy sense. If this thing
                              is truly open source, then make it so.

                              Avoid proprietary crap libraries like dot net.
                              Avoid proprietary crap graphical user interfaces like Aqua, Vista, blah blah.

                              If you guys can get it up and running in XWindows, it stands the hope of being
                              ported to every operating system in existence now and, more importantly,
                              for the future.

                              2 pennies.

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                              • #45
                                Originally posted by 5of0
                                (see Chris' e-mail for details)
                                I get a 404 on that link, but since it's getting old now, I'm guessing there's not much chance of an OS X/Linux port this summer.

                                Any more hopeful news?

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