I'm trying to fix the tilted view in the WW 1.4 RC2 VE Plugin.
When using a high tilt angle, it usualy produces unaccurate clipping of the terrain geometry - because it doesnt use the ZBuffer properly - because it is a bit of a mess of a rendering 'engine'
Anyway, i managed to clean up some broken code and kinda fixed this issue, but... now it will switch from level to level with a 'clean' layer, leaving a big void while downloading the tiles. Not very nice at that point... However, once the tiles have loaded, you can finally tilt the view and have a proper depth clipping :
Lake District National Park, UK
Mt-Corno, Italy
You can download Virtual Earth Plugin 1.4 beta 1 (Zip 24k - unzip in your WW 1.4\Plugins\VirtualEarth\). This probably runs only with WW 1.4 RC2 though...
Please give me some feedback as to wether this 'fix' is acceptable or it should behave in a more user friendly manner...
When using a high tilt angle, it usualy produces unaccurate clipping of the terrain geometry - because it doesnt use the ZBuffer properly - because it is a bit of a mess of a rendering 'engine'
Anyway, i managed to clean up some broken code and kinda fixed this issue, but... now it will switch from level to level with a 'clean' layer, leaving a big void while downloading the tiles. Not very nice at that point... However, once the tiles have loaded, you can finally tilt the view and have a proper depth clipping :
Lake District National Park, UK
Mt-Corno, Italy
You can download Virtual Earth Plugin 1.4 beta 1 (Zip 24k - unzip in your WW 1.4\Plugins\VirtualEarth\). This probably runs only with WW 1.4 RC2 though...
Please give me some feedback as to wether this 'fix' is acceptable or it should behave in a more user friendly manner...
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