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| Add-ons & Scripts Find add-ons, scripts, and utilities for World Wind. |
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#1 |
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What?
Join Date: Apr 2005
Location: San Francisco, California
Posts: 2,464
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This plugin renders a "flood" at a specified elevation.
Right-click -> Properties on the layer to get the control window. http://pneumatictu.be/FloodLevel.cs It causes crazy rendering artifacts when the terrain isn't loaded, and often when the terrain is loaded. Raising the terrain exaggeration decreases the artifacts.It is made for WW 1.4, but it may work in 1.3.5. Last edited by withak; 03-31-2007 at 04:18 PM. |
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#2 |
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Needs a life
Join Date: Dec 2005
Posts: 698
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Awesome
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__________________
I don't spread the word, I spread the world! Road Map for World Wind development and release I do not know .Net or DirectX. |
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#3 |
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What?
Join Date: Apr 2005
Location: San Francisco, California
Posts: 2,464
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The link in the first post now points to 0.2, which turns the flood off when the camera is high enough for no terrain to show. I also bumped up the number of vertices on the flood mesh, which seems to cut down on the rendering artifacts a little bit.
For best results, turn the vertical exaggeration up to 20x in the alt-w window. ![]() |
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#4 |
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A Really Nice Guy
Join Date: Sep 2004
Posts: 71
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Very entertaining.
Back when I was in grad school I did a mock-presentation where I used remote sensing software, photoshop and other programs to alter data to give some weirdf effects and results. One of these projects was to fill the grand canyon up with blood, which this reminds me of. On a serious note though this could be a very useful tool for particular applications. |
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#5 |
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What?
Join Date: Apr 2005
Location: San Francisco, California
Posts: 2,464
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Piece of cake.
![]() http://pneumatictu.be/grandcanyonfullofblood.png It is very handy for looking at terrain though. Pat Murris said in irc that it's kind of the opposite of the terrain section in MeasureTooNG because it lets you cut a horizontal section instead of a vertical section. |
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#6 | |
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WWJ Consultant
Join Date: Jun 2005
Location: Saint-Paul de Vence, Alpes Maritimes, France
Posts: 3,412
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Problem is for simulating a realistic, 'few' meters sea level rise, ZBuffer clipping and SRTM data are probably not fine enough...
From the UN/IPCC 2007 report (page 13) Quote:
![]() Nice job, i love the idea! Last edited by patmurris; 02-05-2007 at 05:53 AM. |
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#7 |
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Senior Member
Join Date: Apr 2006
Posts: 404
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Hellooooo Waterworld.
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__________________
Machine. Unexpectedly, I’d invented a time - Alan Moore |
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#8 |
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Junior Member
Join Date: Dec 2006
Posts: 29
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Impressive
![]() Unfortunately, I tend to get the following error message after a few seconds: The following error(s) occurred: Error in the application. Unexpected logging error on write(2) Insufficient system resources exist to complete the requested service. ![]() |
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#9 |
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WWJ Consultant
Join Date: Jun 2005
Location: Saint-Paul de Vence, Alpes Maritimes, France
Posts: 3,412
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I've seen some Console.Write() code in there... may be related...
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#10 |
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What?
Join Date: Apr 2005
Location: San Francisco, California
Posts: 2,464
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You can comment out the lines that start "Console.Write"; those are there because I was having mesh connectivity issues for a while.
I commented them out in the version at the link in the first post.Last edited by withak; 02-05-2007 at 02:47 PM. |
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