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| WorldWind General General WorldWind discussions.
Note: This is not a technical support forum. It is for World Wind topics that don't fit into other categories. |
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#21 |
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Senior Member
Join Date: Sep 2004
Posts: 148
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WW needs more *cowbell*.
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#22 |
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God. Root. What is difference?
Join Date: Sep 2004
Location: Eastern Pennsylvania
Posts: 2,856
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Interestly enough,, that skit was on TV the other day.
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#23 |
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Senior Member
Join Date: Jun 2005
Location: France
Posts: 166
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Hi,
I did not find the post where what_nick offered a reward for animating a car over the Golden Gate Bridge, so I'll post there : i haven't the car, but someone told me an imperial shuttle was heading to Toulouse, France ![]() He recorded a short sequence (flash, 8.6 Mb): http://www.ige.fr/3d/WW/MoveYourX/MoveYourX.en.php I used a quickly made plugin to do this. It's not really finished, but I'm not sure i'll have time to polish it. Maybe i'll give the code "as is"... Last edited by jp09; 02-09-2007 at 05:59 PM. |
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#24 |
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God. Root. What is difference?
Join Date: Sep 2004
Location: Eastern Pennsylvania
Posts: 2,856
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Wow, that is pretty damn cool
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#25 |
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What?
Join Date: Apr 2005
Location: San Francisco, California
Posts: 2,464
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Nice.
![]() A model animator plugin could just be the movie recorder with the code that moves/orients the camera replaced with code that moves/orients the model. |
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#26 |
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Senior Member
Join Date: Jun 2005
Location: France
Posts: 166
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Yes, Withak, that's it !
Except that you have to change some things : you may want the model to do things the camera cannot, for example heading upwards. But basically, that's the idea. for the moment, I did it very basci, and i'm not sure i'll have time to improve it. But if someone wants the code.... By the way, i noticed an overflow risk for the Z value (float), l. 120 (aprox.) : drawArgs.device.Transform.World *= Matrix.Translation(0,0,(float)drawArgs.W orldCamera.WorldRadius + (currentElevation * Convert.ToInt16(isElevationRelative2Grou nd) + Altitude)*vertExaggeration); Multiplying the currentElevation by vertExaggeration can lead to float overflow, that has to be managed. The basic solution I porpose is : float MyZ; if ( drawArgs.WorldCamera.WorldRadius + (currentElevation * Convert.ToInt16(isElevationRelative2Grou nd) + Altitude)*vertExaggeration > float.MaxValue) MyZ = float.MaxValue; else MyZ = (float)drawArgs.WorldCamera.WorldRadius + (currentElevation * Convert.ToInt16(isElevationRelative2Grou nd) + Altitude)*vertExaggeration; drawArgs.device.Transform.World *= Matrix.Translation(0,0,MyZ); |
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#27 |
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Worldwind Developer
Join Date: Jan 2006
Location: Adelaide
Posts: 417
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A full .cs file will be handier for the merge. How would you like the movemensts coded into the model via worldwind XML ? Suggestions are welcome otherwise i am suggesting a simple lat,lon,alt + orientation list instead of a single position.
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#28 |
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Senior Member
Join Date: Jun 2005
Location: France
Posts: 166
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The movements, xia XML ? Wow, didn't think about it...
I was more thinking of a plugin, just like movie recorder (it's possible to use both at the same time). what i was beginning to do is just as withak said, starting from the movie recorder basis (Mashi, where are you ?! Can't you come back I miss you !!! ;o) And customizing to model behaviour : i kept the same sc scripts as a basis (sequence of WW uri), because it was easy to generate, copy-pasting positions in WW (but a linear path, shapefile-like would be great for further use), with a separate altitude control, orientation being customisable just as offset, but moderated by direction (set by the path way). and maybe the possibility to attach the camera to the object, just in order to be able to follow the object I believe it would not represent much work to do it. I may contribute, but not much, as I'm doing it partly on working time. A possibility to bind the model's displacement with the movie recorder would be great to generate nice movies, but i don't see exactly how it should work... |
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#29 |
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Junior Member
Join Date: Jan 2007
Location: Virginia
Posts: 17
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Okay, I'm ready to take the dive. What file am I looking for when the UI prompts for a plugin file to browse to? I checked the Satellite Tracker checkbox but I don't know the type nor the name of the file that I am supposed to enter.
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#30 |
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Dabbling Geek
Join Date: Jan 2005
Location: Washington State, USA
Posts: 1,624
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Assuming you're trying to hit the "Install" button, you don't have to - if it's in the list, it's already installed. There should be a Satellite Tracker item in the Layer Manager (assuming you've loaded it) where you can check which Satellites you'd like displayed.
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