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#1 |
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Guest
Posts: n/a
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Hello there.
I carried out an overview of possible issues in porting World Wind to Mono framework. I placed the results onto the development wiki page. I am currently considering could I have enough shark to start this port job. The biggest challenge for myself, I think, would be the 3D part. Anyone there interested in studying D3D - OpenGL porting details? Regards, Caius World Wind 1.3.3.1 Mono 1.1.12 |
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#2 |
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Cosmic Overlord
Join Date: Oct 2004
Location: United Kingdom
Posts: 2,362
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Very interesting, its good to see someone seriously trying to tackle the porting issue, I know 1.5 will also be available in a cross platform Java + JOGL form, but this will not be a port just a parallel project, a true port is still very desirable.
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#3 |
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Cosmic laser
Join Date: Sep 2004
Posts: 2,998
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Ah but the question is when will 1.5 be available in JOGL. I'd bet that if a small group put their heads down they could beat NLT, so kudos and good luck Caiusgrr
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#4 |
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Senior Member
Join Date: May 2005
Posts: 121
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have you developed something with opengl before? it's not hard itself but there are several other problems
do you know how to do opengl things from .net (cross-platform-compatible way)? do you know that Windows.Forms work bad and unstable in Mono on different platforms? do you know any other cross-platform .net gui toolkit? do you know about WW2D? look at http://ww2d.csoft.net. Before Java version there was the same functionality implemented in C# but because of many problems I moved to Java+JOGL you can contact me if you need some help because I spent much time trying to develop C#+opengl version |
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#5 |
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Guest
Posts: n/a
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pronvit, those are good points.
Unfortunately, the pointer to my OGL experience is currently null. What comes to Mono OGL, I've given a look at Tao framework only so far.I have no idea about how well does Mono WinForms perform on different platforms. Do you think it will be out of the question? I also gave a quick peek at Gtk# and wx.Net. I don't have a detailed picture of how well would they fit into this project. Yes, I'd like to hear about your experiences from the C#/OpenGL field! Do you happen to have any public resources left regarding to that? - Caius |
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#6 |
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Senior Member
Join Date: May 2005
Posts: 121
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* Windows.Forms crashed on linux when I dinamically added manu items to menu. also some things are not implemented and some look not good at all
* Gtk# doesn't work natively on OS X (there is Cocoa#), wx.net is maybe good choice * Tao framework only allows you to create opengl windows - you can't add menu/other controls to them and can't embed opengl view to other windows * there are several ways to use Tao - thru freeglut, glfw, sdl.. each needs separate wrapper binary for each platform and all of them have some problems on some platforms --> there are big problems with cross-platform UI. that's why I moved to Java where GL can be used very easily with JOGL available for all platforms |
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#7 |
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World Wind Developer
Join Date: Aug 2005
Location: United States
Posts: 358
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Has anyone tried installing the latest version of WW on Linux using the Mono runtime?
Dan |
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#8 |
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Guest
Posts: n/a
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I would like to help with the port. I have found a nice open source render engine called openscenegraph. I was wanting to hook WW to use this 3D engine.
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#9 |
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Worldwind Developer
Join Date: Jan 2006
Location: Hobart, Australia
Posts: 754
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Please donot double spam as Unregistered. If you like OpenSceneGraph you will like ossimPlanet. It uses the same servers as WorldWind.
http://www.ossim.org/OSSIM/Welcome.html
__________________
Coding This and That in World Wind and helping new people out, as long as they don't pester too much. Currently blogging at: http://whatnicklife.blogspot.com Working at: Aerometrex - http://aerometrex.com.au/blog/ Impact so far: ![]() |
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#10 |
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Junior Member
Join Date: May 2007
Posts: 2
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I tried installing worldwind on wine and it said it needed .net so I downloaded mono and installed it on wine then it said it needed to install managed directx files and thats when it failed.
Hope this helps. |
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