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Old 11-07-2004, 12:45 PM   #51
denz
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checked those links..... computer set up is fine, server is fine, checked with my provider all is fine there. as has been posted time and again.....

cannot get past the initialisation screen.... its as simple as that, i dont get to see any graphics any boxes any filters any images, it just hangs on the initialisation screen... *sigh*
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Old 11-07-2004, 09:54 PM   #52
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Hi all,

I've had WW for a few months now and it was working fine. When I tried it today I got the hanging intro screen and found others were having it too.

The error we are seeing would seem to indicate that the program is unable to get details back from your GFX card.

Anyway, after a bit of poking around on my system, I think I may have a cause/solution for this problem (well it cured mine anyway!).

Go to the "Start" button.

Click on "Run".

Type "dxdiag" without the quotes and you'll start the DirectX Diagnostic tool. It may take a few seconds to run through it's startup.

Click on the "Display" tab (3rd along the top).

About midway down this screen under "DX Features" you'll find "Direct Draw Acceleration", "Direct3D Acceleration" and "AGP Texture Acceleration". Each will have a status (Enabled/Disabled) and buttons next to it to turn it on/off, along with "Test" buttons. Check that at least the first 2 are set to "Enabled" as DX needs this to work properly.

Without them activated you will still get graphics in most cases -even games- but none of the DirectX bells and whistles on your apps will work. It looks like Microsoft decided that the best way to implement disabling these features was simply to stop DX from communicating with your card. This is fine as long as you program your application to return an error code when DX acceleration is not available. However, WW seems to be returning a simple "unknown" error.

Anyway, if this works for you post back and let us know.
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Old 11-08-2004, 03:32 PM   #53
Kerrye
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Location: Pagosa Springs, CO, USA
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Quote:
Originally posted by Guest@Nov 7 2004, 03:54 PM
Hi all,

I've had WW for a few months now and it was working fine. When I tried it today I got the hanging intro screen and found others were having it too.

The error we are seeing would seem to indicate that the program is unable to get details back from your GFX card.

Anyway, after a bit of poking around on my system, I think I may have a cause/solution for this problem (well it cured mine anyway!).

Go to the "Start" button.

Click on "Run".

Type "dxdiag" without the quotes and you'll start the DirectX Diagnostic tool. It may take a few seconds to run through it's startup.

Click on the "Display" tab (3rd along the top).

About midway down this screen under "DX Features" you'll find "Direct Draw Acceleration", "Direct3D Acceleration" and "AGP Texture Acceleration". Each will have a status (Enabled/Disabled) and buttons next to it to turn it on/off, along with "Test" buttons. Check that at least the first 2 are set to "Enabled" as DX needs this to work properly.

Without them activated you will still get graphics in most cases -even games- but none of the DirectX bells and whistles on your apps will work. It looks like Microsoft decided that the best way to implement disabling these features was simply to stop DX from communicating with your card. This is fine as long as you program your application to return an error code when DX acceleration is not available. However, WW seems to be returning a simple "unknown" error.

Anyway, if this works for you post back and let us know.
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Old 11-08-2004, 03:37 PM   #54
Kerrye
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EUREKA !!!
The last post about Direct X settings got me thinking. I ran dxdiag and found a 3D malfunction with a suggestion to download updated driver. A quick trip to Driver Guide, a download and install with the latest driver and voila . . . WW is working perfectly with a 64 mb SIS graphics card. KE
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Old 11-08-2004, 04:20 PM   #55
Llynix
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Quote:
Originally posted by Krzysiek_W@Sep 28 2004, 06:50 PM
Is it possible to run World Wind on WindowsXP on VMware virtual machine?
I was downloading WW for last 20h (yes, I have very slow internet connection ), and now I can't run it. Oryginaly I have GF 3Ti, and I'm running VMware on Slackware.
Because WW uses both DX and the latest .NET from microsoft It would be highly doubtful you could run it from an emulator or vitual machine.

However the developers do have cross-platform support in mind and should start working on it soon. But this will most likely take awhile. Please be patient
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Old 11-08-2004, 06:26 PM   #56
Guest_Copper_*
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Quote:
Originally posted by Guest@Nov 7 2004, 01:54 PM
Hi all,

I've had WW for a few months now and it was working fine. When I tried it today I got the hanging intro screen and found others were having it too.

The error we are seeing would seem to indicate that the program is unable to get details back from your GFX card.

Anyway, after a bit of poking around on my system, I think I may have a cause/solution for this problem (well it cured mine anyway!).

Go to the "Start" button.

Click on "Run".

Type "dxdiag" without the quotes and you'll start the DirectX Diagnostic tool. It may take a few seconds to run through it's startup.

Click on the "Display" tab (3rd along the top).

About midway down this screen under "DX Features" you'll find "Direct Draw Acceleration", "Direct3D Acceleration" and "AGP Texture Acceleration". Each will have a status (Enabled/Disabled) and buttons next to it to turn it on/off, along with "Test" buttons. Check that at least the first 2 are set to "Enabled" as DX needs this to work properly.

Without them activated you will still get graphics in most cases -even games- but none of the DirectX bells and whistles on your apps will work. It looks like Microsoft decided that the best way to implement disabling these features was simply to stop DX from communicating with your card. This is fine as long as you program your application to return an error code when DX acceleration is not available. However, WW seems to be returning a simple "unknown" error.

Anyway, if this works for you post back and let us know.

My Direct X settings are correct , i have the latest drivers , latest .NET , SP2 , everything updated. GeForceFX 5950 Ultra 256 megs and WW is stuck at Initialization...i run many 3D aplications on my PC and they all work flawlessly.
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Old 11-09-2004, 02:12 AM   #57
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Quote:
Originally posted by Andy Parrish@Oct 7 2004, 03:50 AM
I'm now getting this issue aswell, program was working fine yesterday though :huh:
me too prgram ran fine for while now will not get past initial;izing... net error object not etc etc...win xp nVIDIA tnt . I ran check of video and everything comes back OK...
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Old 11-09-2004, 02:16 AM   #58
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Quote:
Originally posted by Guest@Nov 8 2004, 06:12 PM
me too prgram ran fine for while now will not get past initial;izing... net error object not etc etc...win xp nVIDIA tnt . I ran check of video and everything comes back OK...
get this msg when i do an alt N some NET error :
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at WorldWind.WMSBrowser..ctor(WorldWindow ww)
at WorldWind.WorldWind.OnKeyUp(KeyEventArgs e)
at System.Windows.Forms.Control.ProcessKeyE ventArgs(Message& m)
at System.Windows.Forms.Control.ProcessKeyM essage(Message& m)
at System.Windows.Forms.Control.WmKeyChar(M essage& m)
at System.Windows.Forms.Control.WndProc(Mes sage& m)
at System.Windows.Forms.ScrollableControl.W ndProc(Message& m)
at System.Windows.Forms.ContainerControl.Wn dProc(Message& m)
at System.Windows.Forms.Form.WndProc(Messag e& m)
at System.Windows.Forms.ControlNativeWindow .OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow .WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callba ck(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
WorldWind
Assembly Version: 1.2.1734.28936
Win32 Version: 1.2.1734.28936
CodeBase: file:///C:/Program%20Files/NASA/World%20Wind%20v1.2/WorldWind.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
WorldLayers
Assembly Version: 1.0.1734.28935
Win32 Version: 1.0.1734.28935
CodeBase: file:///C:/Program%20Files/NASA/World%20Wind%20v1.2/WorldLayers.DLL
----------------------------------------
Altova.XML
Assembly Version: 1.0.1734.28934
Win32 Version: 1.0.1734.28934
CodeBase: file:///C:/Program%20Files/NASA/World%20Wind%20v1.2/Altova.XML.DLL
----------------------------------------
WorldWindParameters
Assembly Version: 1.0.1734.28935
Win32 Version: 1.0.1734.28935
CodeBase: file:///C:/Program%20Files/NASA/World%20Wind%20v1.2/WorldWindParameters.DLL
----------------------------------------
System.Xml
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------
WorldWindow
Assembly Version: 1.2.1734.28012
Win32 Version: 1.2.1734.28012
CodeBase: file:///C:/Program%20Files/NASA/World%20Wind%20v1.2/WorldWindow.DLL
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.1901.0
Win32 Version: 5.3.0000001.1126 built by: DIRECTX
CodeBase: file:///c:/windows/assembly/gac/microsoft.directx.direct3dx/1.0.1901.0__31bf3856ad364e35/microsoft.directx.direct3dx.dll
----------------------------------------
Altova
Assembly Version: 1.0.1734.28934
Win32 Version: 1.0.1734.28934
CodeBase: file:///C:/Program%20Files/NASA/World%20Wind%20v1.2/Altova.DLL
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.1901.0
Win32 Version: 5.3.0000001.1126 built by: DIRECTX
CodeBase: file:///c:/windows/assembly/gac/microsoft.directx/1.0.1901.0__31bf3856ad364e35/microsoft.directx.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.1901.0
Win32 Version: 5.3.0000001.1126 built by: DIRECTX
CodeBase: file:///c:/windows/assembly/gac/microsoft.directx.direct3d/1.0.1901.0__31bf3856ad364e35/microsoft.directx.direct3d.dll
----------------------------------------
WebDownload
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Program%20Files/NASA/World%20Wind%20v1.2/WebDownload.DLL
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.
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Old 11-09-2004, 05:11 PM   #59
Jackson
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Quote:
Originally posted by Llynix@Sep 28 2004, 03:26 AM

2) Have you tried deleting your cache files?
Try deleting the folders inside the cache directory in your install of worldwind.
I don't seem to find a "cache directory" Where is it?

Jackson
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Old 11-09-2004, 05:23 PM   #60
Jackson
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Quote:
Originally posted by Guest@Oct 8 2004, 06:19 AM
Try turning on hardware acceleration. Worked for me.
Oh Yea !

You Da Man!

NOW I remember I slowed down my hardware accessleration to try and solve another problem.

Thanks - I am back up and running.

Jackson
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