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#51 |
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Junior Member
Join Date: Oct 2004
Posts: 6
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checked those links..... computer set up is fine, server is fine, checked with my provider all is fine there. as has been posted time and again.....
cannot get past the initialisation screen.... its as simple as that, i dont get to see any graphics any boxes any filters any images, it just hangs on the initialisation screen... *sigh* |
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#52 |
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Guest
Posts: n/a
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Hi all,
I've had WW for a few months now and it was working fine. When I tried it today I got the hanging intro screen and found others were having it too. The error we are seeing would seem to indicate that the program is unable to get details back from your GFX card. Anyway, after a bit of poking around on my system, I think I may have a cause/solution for this problem (well it cured mine anyway!). Go to the "Start" button. Click on "Run". Type "dxdiag" without the quotes and you'll start the DirectX Diagnostic tool. It may take a few seconds to run through it's startup. Click on the "Display" tab (3rd along the top). About midway down this screen under "DX Features" you'll find "Direct Draw Acceleration", "Direct3D Acceleration" and "AGP Texture Acceleration". Each will have a status (Enabled/Disabled) and buttons next to it to turn it on/off, along with "Test" buttons. Check that at least the first 2 are set to "Enabled" as DX needs this to work properly. Without them activated you will still get graphics in most cases -even games- but none of the DirectX bells and whistles on your apps will work. It looks like Microsoft decided that the best way to implement disabling these features was simply to stop DX from communicating with your card. This is fine as long as you program your application to return an error code when DX acceleration is not available. However, WW seems to be returning a simple "unknown" error. Anyway, if this works for you post back and let us know. |
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#53 | |
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Junior Member
Join Date: Oct 2004
Location: Pagosa Springs, CO, USA
Posts: 6
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#54 |
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Junior Member
Join Date: Oct 2004
Location: Pagosa Springs, CO, USA
Posts: 6
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EUREKA !!!
The last post about Direct X settings got me thinking. I ran dxdiag and found a 3D malfunction with a suggestion to download updated driver. A quick trip to Driver Guide, a download and install with the latest driver and voila . . . WW is working perfectly with a 64 mb SIS graphics card. KE |
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#55 | |
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Super Moderator
Join Date: Sep 2004
Location: USA
Posts: 719
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Quote:
However the developers do have cross-platform support in mind and should start working on it soon. But this will most likely take awhile. Please be patient ![]()
__________________
Llynix AT gmail.com ------- Not working for NASA (Am for hire) Installer Maintainer FAQ Extrodinare Founder of World Wind Central : Wiki (and FAQ) * Chat * Hotspots * Geocoder and OneDittyADay |
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#56 | |
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Guest
Posts: n/a
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Quote:
My Direct X settings are correct , i have the latest drivers , latest .NET , SP2 , everything updated. GeForceFX 5950 Ultra 256 megs and WW is stuck at Initialization...i run many 3D aplications on my PC and they all work flawlessly. ![]() |
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#57 | |
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Guest
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#58 | |
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Guest
Posts: n/a
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Quote:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at WorldWind.WMSBrowser..ctor(WorldWindow ww) at WorldWind.WorldWind.OnKeyUp(KeyEventArgs e) at System.Windows.Forms.Control.ProcessKeyE ventArgs(Message& m) at System.Windows.Forms.Control.ProcessKeyM essage(Message& m) at System.Windows.Forms.Control.WmKeyChar(M essage& m) at System.Windows.Forms.Control.WndProc(Mes sage& m) at System.Windows.Forms.ScrollableControl.W ndProc(Message& m) at System.Windows.Forms.ContainerControl.Wn dProc(Message& m) at System.Windows.Forms.Form.WndProc(Messag e& m) at System.Windows.Forms.ControlNativeWindow .OnMessage(Message& m) at System.Windows.Forms.ControlNativeWindow .WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callba ck(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll ---------------------------------------- WorldWind Assembly Version: 1.2.1734.28936 Win32 Version: 1.2.1734.28936 CodeBase: file:///C:/Program%20Files/NASA/World%20Wind%20v1.2/WorldWind.exe ---------------------------------------- System.Windows.Forms Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll ---------------------------------------- System Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll ---------------------------------------- System.Drawing Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll ---------------------------------------- WorldLayers Assembly Version: 1.0.1734.28935 Win32 Version: 1.0.1734.28935 CodeBase: file:///C:/Program%20Files/NASA/World%20Wind%20v1.2/WorldLayers.DLL ---------------------------------------- Altova.XML Assembly Version: 1.0.1734.28934 Win32 Version: 1.0.1734.28934 CodeBase: file:///C:/Program%20Files/NASA/World%20Wind%20v1.2/Altova.XML.DLL ---------------------------------------- WorldWindParameters Assembly Version: 1.0.1734.28935 Win32 Version: 1.0.1734.28935 CodeBase: file:///C:/Program%20Files/NASA/World%20Wind%20v1.2/WorldWindParameters.DLL ---------------------------------------- System.Xml Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll ---------------------------------------- WorldWindow Assembly Version: 1.2.1734.28012 Win32 Version: 1.2.1734.28012 CodeBase: file:///C:/Program%20Files/NASA/World%20Wind%20v1.2/WorldWindow.DLL ---------------------------------------- Microsoft.DirectX.Direct3DX Assembly Version: 1.0.1901.0 Win32 Version: 5.3.0000001.1126 built by: DIRECTX CodeBase: file:///c:/windows/assembly/gac/microsoft.directx.direct3dx/1.0.1901.0__31bf3856ad364e35/microsoft.directx.direct3dx.dll ---------------------------------------- Altova Assembly Version: 1.0.1734.28934 Win32 Version: 1.0.1734.28934 CodeBase: file:///C:/Program%20Files/NASA/World%20Wind%20v1.2/Altova.DLL ---------------------------------------- Microsoft.DirectX Assembly Version: 1.0.1901.0 Win32 Version: 5.3.0000001.1126 built by: DIRECTX CodeBase: file:///c:/windows/assembly/gac/microsoft.directx/1.0.1901.0__31bf3856ad364e35/microsoft.directx.dll ---------------------------------------- Microsoft.DirectX.Direct3D Assembly Version: 1.0.1901.0 Win32 Version: 5.3.0000001.1126 built by: DIRECTX CodeBase: file:///c:/windows/assembly/gac/microsoft.directx.direct3d/1.0.1901.0__31bf3856ad364e35/microsoft.directx.direct3d.dll ---------------------------------------- WebDownload Assembly Version: 0.0.0.0 Win32 Version: 0.0.0.0 CodeBase: file:///C:/Program%20Files/NASA/World%20Wind%20v1.2/WebDownload.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just in time (JIT) debugging, the config file for this application or machine (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the machine rather than being handled by this dialog. |
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#59 | |
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Guest
Posts: n/a
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Jackson |
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#60 | |
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Guest
Posts: n/a
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You Da Man! NOW I remember I slowed down my hardware accessleration to try and solve another problem. Thanks - I am back up and running. Jackson |
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