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| Ports Porting World Wind to different platforms. |
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#1 |
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World Wind enthusiast
Join Date: Aug 2004
Location: Los Angeles
Posts: 354
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If I were to start specing out the "road to success" for an OSX version of World Wind, what development software is the generally accepted standard? Visual Studio is what windows developers use, what about mac?
Same goes for Linux? Thanks,
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#2 | |
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I came here to post a question 'I am shocked that this only works on windows. Are there any plans for OS X / Unix versions?'. So I am glad to see some interest. Is this idea just a twinkle in your eye or is it more definite? |
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#3 | |
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World Wind enthusiast
Join Date: Aug 2004
Location: Los Angeles
Posts: 354
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#4 | |
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Also, have you tried contacting Apple about help with porting it over? I'm sure they would be interested... ![]() |
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#5 | |
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World Wind enthusiast
Join Date: Aug 2004
Location: Los Angeles
Posts: 354
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#6 | |
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#7 |
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Senior Member
Join Date: Sep 2004
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Mono on OSX is like C in the olden days - editor and the command line. There is a editor called SharpDevelop but it is not anywhere close to VS.NET.
You will also face the same problems in the Mac port that you had in the Windows one -the OpenGL wrappers. And you have the added issues of what parts of Win Forms have been ported by the Mono team or rewriting the GUI in *cough* GTK#. Most of the core seems to compile with Mono IRandom test of a few .cs files) |
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#8 |
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Junior Member
Join Date: Sep 2004
Posts: 5
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I'd go for Eclipse, convert all code to Java and use OpenGL with JOGL. You then could use Java Web Start to distribute a single package for all supported configurations and you could use the same IDE (Eclipse) on all three platforms - Windows, Mac and GNU/Linux.
IMHO this is the easiest way to develop cross platform software. Of course all the C Sharp and DirectX things would need to be converted to Java and OpenGL, so it's quite a bit of work at first. |
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#9 |
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Porting from a total .NET environment and DirectX9 to Linux or OSX will be fairly time-consuming. Why not just put the code out as Open Source? Ports to other platforms and to other languages (Java for example) will happen fairly quickly. What you should standardize/publish is the API / Network protocols for retrieving the images and for any other server access required.
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#10 | |
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World Wind enthusiast
Join Date: Aug 2004
Location: Los Angeles
Posts: 354
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