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#1 |
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Senior Member
Join Date: May 2005
Posts: 121
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I'm currently developing "flat" version of WorldWind - withoud 3D globe. It's written in Java and therefore can run on different platforms. Currently it supports WorldWind's tiled imagery, borders and placenames layers. It doesn't use DirectX/OpenGL however Java 1.5+ can internally accelerate graphics using OpenGL on supported cards/drivers.
[attachmentid=982] I'll upload it soon (really need to add some ui controls). |
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#2 |
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Cosmic Overlord
Join Date: Oct 2004
Location: United Kingdom
Posts: 2,362
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Excellent, its great to see someone actually working on a port instead of just asking for one
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#3 | |
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Senior Member
Join Date: May 2005
Posts: 121
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Quote:
I wasn't sure admins will like non-3D version of WW... (don't know why![]() |
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#4 |
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Cosmic Overlord
Join Date: Oct 2004
Location: United Kingdom
Posts: 2,362
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Personally I think its a cool idea, some users have graphics cards which wont support the current 3D version, this will allow them to still use many of the useful features world wind has to offer, plus it gives users on other operating systems a chance to use it.
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#6 | |
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Senior Member
Join Date: May 2005
Posts: 121
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Quote:
In time from my last post I rewrote application to use Qt toolkit (see trolltech.com) because Java was veery slow, especially with drawing borders. But Qt.. hm.. done in some strange way, eg. drawing pixmap with resizing causes following actions drawPixmap() -> see that it should be resized -> convert pixmap to image -> create transform matrix -> tarnsform image -> convert back to pixmap -> drawPixmap() -> see that it's ok -> really draw :blink: and therefore Qt is very slow with images (but fast with drawing borders). So now I'm rewriting it again to use GTK (see gtk.org). I hope (and it looks so) that it will be much faster. |
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#7 |
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Guest
Posts: n/a
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According to the image you posted, your Java WW looked quite advanced.
I'd like to have a look at your code (I mean the one in Java, as I am quite fluent in Java), and maybe, if I find some free time, continue your effort. This may also be the case of other developpers around. Could you post your code here, or is it closed source? (or you do not want to show it, or whatever) Anyway, thank you for really coding stuff instead of just complaining |
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#8 |
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Senior Member
Join Date: Jun 2005
Location: France
Posts: 167
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Wow !! Looks great, I'm eager to give it a try !
Felicitations ! |
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#9 |
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Senior Member
Join Date: May 2005
Posts: 121
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Hello all,
I rewritten ww2d one more time Now it uses wxWidgets toolkit, this will allow same source code to be compiled for all three platforms (Win, Linux, Mac), I think this is great. And finally binary is available! Currently only for Win, but now I'm going to go to another room to my Linux box to compile it for Linux![]() Download it from https://developer.berlios.de/project/showfi...p?group_id=4129 and don't forget to read README file and to report all problems here! 2Hervé: java src is also there |
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#10 | |
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Bored Explorer
Join Date: Nov 2004
Location: Warsaw, Poland
Posts: 1,808
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Quote:
2. After downloading the dll ypour app. works (sometimes it crashes on startup - "memory cannot be write" error) 3. closing the program during the download and starting it again gives this error: jpeg library error corrupt jpeg data: premature end of data segment (ww2d is trying to download many tiles at once - maybe "one after one" would be better :unsure: ) 4. Very nice ![]() |
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