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| Development Help Help for building applications or diagnosing problems with WWJ |
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Thread Tools | Display Modes |
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#1 |
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Junior Member
Join Date: Jan 2012
Posts: 1
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I used the TexturedLayer class that pat wrote, and set the elevation to 0, but the surface shape was rendered right on the surface of terrain and seabed. From reading other posts, I thought that this class was supposed to be able to render a surface shape at an elevation above the surface.
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#2 |
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Senior Member
Join Date: Feb 2008
Location: Melbourne, FL, USA
Posts: 679
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surfaceshapes by definition are rendered into the imagery pipeline and as thus are always on the surface. They can't float above the surface.
If you need shapes that draw onto of the oceans surface then you either need a terrain model that never goes below MSL, or you need to use airspaces.
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