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| Development Help Help for building applications or diagnosing problems with WWJ |
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#21 | |
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weekend warrior
Join Date: May 2008
Posts: 95
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Quote:
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#22 | |
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Senior Member
Join Date: Feb 2008
Location: Melbourne, FL, USA
Posts: 675
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you could take the quadtree idea and modify it it to create basic GL_Lines
http://forum.worldwindcentral.com/sh...illions+points
__________________
WWJ Technical Manager
Join Date: May 2007
Location: Seattle
Posts: 1,027
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We just found and fixed a bug in AbstractShape that degrades Path's performance when picking is enabled. The fix is in the 2/2/11 build, but if you want to include it now simply change line 888 in AbstractShape to:
Code:
if (shape.pickLayer != this.pickLayer) // batch pick only within a single layer Thanks for pointing out these issues. Last edited by tag; 02-01-2011 at 08:28 PM. Reason: Added note about VE fix |
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#24 |
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WWJ Technical Manager
Join Date: May 2007
Location: Seattle
Posts: 1,027
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The commented out VBO code in RectangularTessellator is broken. There's a bug in its allocation scheme. We're replacing all that code as we speak.
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#25 |
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Senior Member
Join Date: Feb 2007
Posts: 143
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I think display lists would be the most direct path to very good performance, unfortunately you end up losing the leverage of all the world wind teams improvements and walk your own path. If you do go down this path make sure to only initialize once.
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#26 |
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Member
Join Date: May 2010
Posts: 43
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Because some video card don't support the VBO.
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