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Old 10-11-2007, 04:56 PM   #1
patmurris
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Lightbulb WWJ SDK Alpha 3 - 0.3.0 available

The World Wind Java SDK alpha 3 - version 0.3.0 is available.
Download WWJ SDK 0.3 (Zip 13M) or try the java web start demo 0.3 from NASA Learning Technologies site.

Here is a list of changes from the release package readme.txt:

Change Summary for 0.2 to 0.3:
  • - Configuration made consistent and independent
  • - Configuration defaults moved to usage sites
  • - Logging mechanism and semantics cleaned up
  • - Shutdown entry point
  • - Package refactoring
  • - Memory cache refactoring and optimization
  • - Reimplementation of Polylines. Polylines on surface.
  • - Shapes (but the Surface versions will be superseded in next release)
  • - Shape and icon dragging
  • - Math classes re-engineering
  • - View and input handling changes
  • - Examples -- see src/gov/nasa/worldwind/examples
    • - Template for WWJ apps
    • - Template for WWJ panels
    • - WMS Manager
    • - Layer manager
  • - More general icon image specification
  • - WMS capabilities doc parsing
  • - WMS layer specification improved
  • - WMS Layer Manager
  • - Thread-safe icon collections in IconLayer
  • - RPF parsing and display
  • - Applet example and javascript interface
  • - New layers
    • - Country boundaries
    • - USGS Topo
    • - Stars
    • - Fog
    • - Scalebar
    • - World Map
    • - Terrain Profiler
  • - Layer panel utility
  • - Performance statistics utility
  • - Bug fixes
  • - Instrumentation and Run-time statistics
  • - Texture cache
  • - Proxy support
  • - Anaglyph stereo
  • - Many more, but these are the major highlights
I have also compiled a change list with screenshots here. All previous WWJ SDK updates are listed on the World Wind Central WWJ download page.

Enjoy
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Last edited by patmurris; 10-11-2007 at 07:59 PM.
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Old 10-11-2007, 05:56 PM   #2
jdurrie
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The class gov.nasa.worldwind.examples.applet.WWJAp plet has the following import which cannot be resolved:
import netscape.javascript.JSObject;

I suspect I'm missing a jar file somewhere.
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Old 10-11-2007, 06:29 PM   #3
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You changed your name, TAG?
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Old 10-11-2007, 06:32 PM   #4
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This problem has been reported since applets are there... see this thread:
Quote:
Originally Posted by amnesic View Post
Since 1.4.2 Java Plug-In ships netscape.javascript in a JAR file called plugin.jar. So I just added this external jar to fixed this problem of compilation. (inside /System/Library/Frameworks/JavaVM.framework/Home/lib/ on my Mac os X)
Also:
Quote:
Originally Posted by toolshed View Post
I had to link to:
C:\Program Files\Java\jre1.6.0_01\lib\plugin.jar
to compile w/o errors.
It obviously fell through the cracks. We will look into it.
There are a couple other things with the view and the sky gradient too. Expect a bug fix release soon.
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Last edited by patmurris; 10-11-2007 at 06:43 PM.
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Old 10-11-2007, 06:50 PM   #5
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Ok, I found the plugin.jar and that fixed the compile problems. Thanks.
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Old 10-11-2007, 08:13 PM   #6
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Good job.
After a quick one-minute test of the web start demo I can say that 0.3 seems faster and more responsive than previous releases. However, there is still that issue with tiles loading everywhere but not in the center of the screen...
Quote:
There are a couple other things with the view and the sky gradient too.
Like this? (see the pic)
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Old 10-11-2007, 08:43 PM   #7
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Quote:
Originally Posted by m_k View Post
Like this? (see the pic)
Yes, the 'big black hole in the sky' bug is always lurking... something like déja vu in the .net version. I thought i tracked it down but the far clipping plane distance seems to change in unpredictable ways at very low altitude... a JIRA issue has been filed.
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Old 10-11-2007, 09:28 PM   #8
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Default Great :-) Lib Version information requested, please

Can you please tell us which are the version of JOGL and GlueGen in this 0.3.0? Thanks
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Old 10-12-2007, 12:48 AM   #9
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Arrow Fix for sky gradient hole

Here is a quick fix for the layers.Earth.SkyGradientLayer 'black hole in the sky' at low altitude.
In render(), edit this line so that it tests > 10 instead of > 100:
Code:
   if (this.glListId == -1 || Math.abs(this.lastRebuildAltitude - camAlt) > 10)
I'd bet it is not the last fix for it
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Old 10-12-2007, 02:55 AM   #10
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Default Weird bug from the JNLP!

Hi Pat,

Launching the JNLP demo, I got something really weird! I briefly saw *something* and then the GL canvas just flipped. Look at the attached picture and the stack dump from my console... I'm copying a small excerpt here:

Code:
11-Oct-2007 9:39:02 PM gov.nasa.worldwind.AbstractSceneController pick
SEVERE: Exception encountered while picking
javax.media.opengl.GLException: array vertex_buffer_object must be disabled to call this method
	at com.sun.opengl.impl.GLImpl.checkBufferObject(GLImpl.java:30668)
	at com.sun.opengl.impl.GLImpl.checkArrayVBODisabled(GLImpl.java:30716)
	at com.sun.opengl.impl.GLImpl.glVertexPointer(GLImpl.java:27937)
	at gov.nasa.worldwind.globes.EllipsoidRectangularTessellator$RectTile.render(Unknown Source)
	at gov.nasa.worldwind.globes.EllipsoidRectangularTessellator$RectTile.render(Unknown Source)
	at gov.nasa.worldwind.globes.SectorGeometryList.pick(Unknown Source)
	at gov.nasa.worldwind.AbstractSceneController.pick(Unknown Source)
	at gov.nasa.worldwind.BasicSceneController.doRepaint(Unknown Source)
	at gov.nasa.worldwind.AbstractSceneController.repaint(Unknown Source)
	at gov.nasa.worldwind.WorldWindowGLAutoDrawable.doDisplay(Unknown Source)
	at gov.nasa.worldwind.WorldWindowGLAutoDrawable.display(Unknown Source)
	at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
	at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:324)
	at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
	at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:301)
	at javax.media.opengl.GLCanvas.display(GLCanvas.java:133)
	at javax.media.opengl.GLCanvas.paint(GLCanvas.java:166)
	at sun.awt.RepaintArea.paintComponent(Unknown Source)
	at sun.awt.RepaintArea.paint(Unknown Source)
	at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
	at java.awt.Component.dispatchEventImpl(Unknown Source)
	at java.awt.Component.dispatchEvent(Unknown Source)
	at java.awt.EventQueue.dispatchEvent(Unknown Source)
	at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
	at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	at java.awt.EventDispatchThread.run(Unknown Source)
I haven't had the time yet to check if I can reproduce it with the SDK itself.

Bye bye!

Chiss!
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