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Old 05-05-2012, 07:17 AM   #31
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Default DIS plugin

heidtmare,

any news on terramenta update? I must admit I did not understand at first the context menu system.

I have the DIS plugin working. How do I get this to you, the whole lot compressed is about 25MB, too big for the forum. Note I don't know anything about bitbuckets, hence "....either throw the DIS plugin into the main repo as a reference plugin, or create a child repository for it." does not mean much to me.
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Old 05-14-2012, 04:20 PM   #32
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Sorry for the delayed response, I've been locked in a dark room for a few weeks finishing up a project.
I should be able to do more work on TM in the near future including modifying the annotations behavior to support user modification.

as for the DIS plugin: if you can send that to me via email, along with a short write-up on its purpose and capabilities, I can take the steps to add it to bitbucket as a reference implementation of a TM plugin.
I'll send you a PM with the email address.
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Old 07-23-2012, 07:31 PM   #33
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Terramenta-1.1
https://bitbucket.org/heidtmare/terramenta/downloads

In this version:
* World Wind 1.4.0
* Improved Temporal controls
* Numerous bug fixes
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Old 09-01-2012, 12:31 AM   #34
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Old 10-16-2012, 08:24 PM   #35
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Default Terramenta 1.2.0

Terramenta 1.2.0 [https://bitbucket.org/teamninjaneer/terramenta]
The newest release of Terramenta is now available for download.
  • Introduction of DnD of Renderables via RenderableProvider
  • Upgrade to Netbeans 7.2 Platform release
  • Major upgrades to the Temporal infrastructure
  • Bug Fixes & Performance Enhancements

also available:

Terramenta Syndication 1.0.0 [https://bitbucket.org/teamninjaneer/...ta-syndication]
  • Query Opensearch endpoints and review results (Atom)
  • Plot entrys to the globe (Support entry parsers - GeoRss: point,line,poly; SweataStream)
  • Setup and monitor Feeds (Atom)
  • Rss coming soon!
Terramenta Mission Planner 1.0.0 [https://bitbucket.org/teamninjaneer/...missionplanner]
  • Adding symbology to the globe via DnD
  • Modify and add your own MIL2525C icons to the palette
  • More to come...
Attached Images
File Type: jpg terramenta-opensearch.jpg (216.7 KB, 33 views)
File Type: jpg terramenta-missionplanner.jpg (210.5 KB, 41 views)
File Type: jpg terramenta-feedreader.jpg (223.4 KB, 32 views)
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Old 10-16-2012, 08:27 PM
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This message has been deleted by heidtmare. Reason: Not what i wanted to do
Old 10-20-2012, 01:29 AM   #36
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I can't seem to get the mission planner plugin to show up anywhere in the UI except that it shows as 'Active' on the plugins dialog. I can see the components of the syndication plugin though. How do I get the symbology tab to show up since it doesn't show up under the Window menu.

Thank You.
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Old 10-20-2012, 02:16 AM   #37
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It should show up under "windows", if not try restarting Terramenta. If the problem persists look in the IDE log "View->IDE Log" and see if there are any errors.
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Default dragging action

I thought it would be nice to have a way to drag the shapes, text, icons, mil symbols around. So I coded a simple action menu (attached).
If this is useful, maybe it could be included in the core.


P.S
is this the right place to comment about Terramenta or is there a more specific forum?
Attached Files
File Type: txt EnableDragging.txt (1.7 KB, 19 views)
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Old 11-13-2012, 07:41 PM   #39
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I like the concept, but in this form it will make EVERYTHING drag... even stuff that is representing physical entities and locations.

If i have a polygon on the screen representing something like a missile silo that was created via a shapefile, wfs, etc i need it to stay put.

Is there a way to make a basicdragger only work on certain layers or renderables?
is there a way to make a Movable unmovable(lol).

P.S.
Until Bitbucket adds a forum to its hosting services this is as good a place as any to discuss Terramanta.
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Old 11-13-2012, 09:09 PM   #40
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Default Annotation Editing

I split the AnnotationController out into an AnnotationBuilder and AnnotationEditor.

Annotations now listen to the SELECT propertychange and pass themselves to the AnnotationEditor, which (currently) takes advantage of the MeasureTool to provide editing controlpoints.

The MeasureTool does not support SurfacePolylines so editing of lines is currently not supported.
I plan on removing the MeasureTool dependency and implementing a cleaner solution, but this is a good start.
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