Goodspeed
05-14-2007, 01:53 AM
I've created a new Layer to draw a 2D HUD thats always on top of my WorldWindowGLCanvas. I get the GL out of the DrawContext and try to set the color with
gl.glColor4f(1.0f, 1.0f, 1.0f, 0.4f);
This will set the color to white but the alpha doesn't seem to be working. Does WW have some special way of doing this?
Thanks
gl.glColor4f(1.0f, 1.0f, 1.0f, 0.4f);
This will set the color to white but the alpha doesn't seem to be working. Does WW have some special way of doing this?
Thanks