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garab
10-10-2004, 01:20 PM
coming world wind for mac??? we pay taxes like anybody else so why it is not developed for the mac platform too??

Me
10-10-2004, 03:04 PM
Originally posted by garab@Oct 10 2004, 04:20 AM
coming world wind for mac??? we pay taxes like anybody else so why it is not developed for the mac platform too??
Quoted post


Never mind the mac! I pay taxes, and I want a perfectly running version of World Wind for my toaster oven! Dammit, it should work for -every- platform there is! Stupid devs, can't get anything done!

B)

TomServo
10-10-2004, 03:08 PM
Originally posted by Me@Oct 10 2004, 09:04 AM
Never mind the mac! I pay taxes, and I want a perfectly running version of World Wind for my toaster oven! Dammit, it should work for -every- platform there is! Stupid devs, can't get anything done!

B)
Quoted post


You are SO lucky I had finished my drink before I read that! :lol:

TomServo
10-10-2004, 03:09 PM
Originally posted by garab@Oct 10 2004, 07:20 AM
coming world wind for mac??? we pay taxes like anybody else so why it is not developed for the mac platform too??
Quoted post


Probably because there isn't a mac handy just yet?

The source IS on sourceforge (check developer threads) so someone can take the code retol it to run on a mac. (Being written in C# makes portability a little harder)

andreas
10-10-2004, 07:19 PM
Makes it harder indeed. Oh, wait, it makes it harder for everybody else but the windows crowd. And even being in C# hasn't stopped the program from leaking memory, getting slower by the minute and having other bugs (which is expected).

Blame slashdot as much as you want, but it had its use: to be a big beta test for this program. Too bad the presure is up now.

Beansprout
10-10-2004, 07:38 PM
It got slashdotted before it's even officailly released. It's still a work in progress. Have some patience......and grill your toast, sheesh! :P

TomServo
10-10-2004, 10:29 PM
Originally posted by andreas@Oct 10 2004, 01:19 PM
Makes it harder indeed. Oh, wait, it makes it harder for everybody else but the windows crowd. And even being in C# hasn't stopped the program from leaking memory, getting slower by the minute and having other bugs (which is expected).

Quoted post


*points to mono* Can compile C# on linux ya know :)

andreas
10-11-2004, 12:54 AM
I guess mono is a long way from being able to build world wind. It's not just about C#.

But enough ranting. It's a great application and worth the wait.

Vlet
10-11-2004, 01:38 AM
I'm glad it's not for mac. The developers of this application would have had to get NASA to purchase one in order to test it out, and that would be a waste of money. Until Apple allows their OS to run on third-party hardware, I'm glad my government isn't spending money on overpriced computer hardware.

mtnsteve
10-11-2004, 03:17 AM
http://img.photobucket.com/albums/v446/mtnsteve/Uglythread.jpg

cmaxwell
10-11-2004, 04:34 AM
*Quick Blurb before I don't read this thread anymore*

I'm not an expert c++ programmer, nor did I have any experience with OpenGL or graphics programming up until 1 year ago when I joined this project. Although I'm not a c# expert by a long shot, it has allowed me to accomplish much of what I set for myself in a fairly reasonable time frame. I truly believe that if I was not using c# and Managed DirectX for this program, we would be at least 3 months behind where we are today, and would have far more bugs than exist right now.

We do have a 17" powerbook that I carry along with my Dell Inspiron when I'm not in the office. I'm currently probing possible ways to port World Wind to OSX, and as soon as I settle on the right approach, the effort will be on its way.

We always understood the importance of having a Mac version, but at the same time, it was important for us to have *something* period. For this reason, C# and Managed DirectX allow for very fast prototyping, while providing a solid framework that other applications can build on.

Mac fans should keep their spirits high because World Wind will be on the mac, it'll just suffer the usual 6 month lag that other software projects fall fate to. Remember too, this project still isn't *officially* released... B)